Wednesday, September 17, 2008

Working with your .ut3 file:

Ok, we have 4 .ut3 files, one for each level. Unfortunately, there is a bug that doesn't let us import levels into a persistent level 90% of the time. Instead of explaining the entire thing I have a typed up a small tutorial for us and when we work with our ut3 files.

This information can be found in the ut3 folder on the drop off, READMEorDIE.txt.

NAMING SYSTEM WHEN WORKING IN UNREAL.

To state it simply, when you are done working with your .ut3 file, you must save 2 copies of the file. These copies much match the naming system defined here.



dm-aboriginal_arborium and dm-aboriginal_arboriumroom
dm-aboriginal_mail and dm-aboriginal_mailroom
dm-aboriginal_surreal and dm-aboriginal_surrealroom

dm-aboriginal_dockingbay (the docking bay is the persistant file so no copy is required)


when you are working with the file save as:

dm-aboriginal_mailroom
dm-aboriginal_mailroom
dm-aboriginal_surrealroom
dm-aboriginal_dockingbay

when you are saving to the drop off save as both.

Basically the arborium, mailroom and surreal space are referenced into the docking bay file.
Unfortunately when you open the Dockingbay it does not always remember what files are suppose to be referenced in or where those files are at. Like the generic browser you should be able to just reimport the file but unfortunately the Import Level option prefers to crash your program. Thus, we must create a reference level which will delete everything on that current level.

(i.e. if we loaded dm-aboriginal_dockingbay.ut3 and it gave us an error saying "cannot find dm-aboriginal_arborium" then we would have to recreate this reference file, inturn overwriting the current dm-aboriginal_arborium.ut3. This gives us a blank file. We then must resave that information [from and reload dm-aboriginal_arboriumroom.ut3]and reload dm-aboriginal_dockingbay.ut3)




IMPORTING ASSETS : NAMING SYSTEM

Keep in mind what it is and where it goes.

What are you importing? (meshes? textures? sounds?)
What room does it belong in? (arborium? dockingbay?)

Folders set up as follows:

Package: aboriginal (all assets should be imported under the aboriginal package)

Group: meshes_surreal
meshes_arborium
meshes_mailroom
meshes
textures_surreal
textures_arborium
textrues_mailroom
sounds_surreal
videos_surreal
etc...

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