Monday, September 8, 2008

Level Design-

Ok guys the puzzle is up and running. The only thing to finish this puzzle is to figure out how to send the player to another level (i.e. the surreal room) and back. Other then that we just need to add bells and whistles, textures, etc.

Here is an example of the kismet. You can also open the project through the editor. The package is named aboriginal.upk, the first stage is DM-aboriginal_map1.ut3.



And here is a screen shot of the surreal room puzzle...




I have begun exporting Georges assets but I have not finished importing them into unreal. I have also fixed some more collision detection with the docking bay (including the modeling changes suggested last week). The doors and elevator are working for the docking bay/surreal room as well.

I want to ask that as assets are completed please drop them off in the team production folder under Meshes. There are a few sub-folders set up, (character meshes, environment meshes, misc). This way me and Cory can take a look at them and size stuff before importing.

-Ben

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