Monday, November 3, 2008

Mail Room in Unreal

Just wanted to put up what the Mail Room looks like in Unreal.

As you can see, there are some lighting issues on the lower section of the central column. I tried putting lights around the base with multiplier, err, "brightness" settings of 200 and those shadows were still there even though it looked like the sun was in the room. I also think the textures look worse in Unreal than they do in Max. There's this strange pixellization going on around the designs on the walls. -__-; Compare them to the screens in the post below.


On a brighter note, I got the emissive channel working on the lights and teleporter, but unfortunately my computer's video card isn't showing what it looked like at school. The glow around the teleporter and lights on the ceiling was a bit stronger, and the teleporter had a yellowish color to it (not white).


dinner.

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