Friday, November 21, 2008

SPACE! And some particles.

Hey everybody,

Here's some recent stuff I've done, first is some pictures of space for when the player looks outside the space station windows.




And then a look at some of my particle stuff that I've been working on. This includes the teleporter sparkles, Elevator steam/smoke, and finally Waterfall mist/splash. Here they are:







~Jason S.

Friday, November 14, 2008

emissive material instance constant




I made material instance constants for the emissive channels on the activation panels and the teleporters so that you can have them turn on and off (glowing on and off) whenever you want them to.




here are a couple screens:






texture for the forcefield

Saturday, November 8, 2008

A few small updates.

As far as we can tell, Ara is still having trouble being fully imported into Unreal Tournament. Thomas thinks that it's still a rigging problem, but I haven't ruled out the possibility that the textures could (somehow) be crashing the program, although I don't know why that would be happening.

Texturing was reformatted last week. It should be perfectly fine. But you never know...

...

In other news, the matinee sequences are beginning to emerge in the Docking Bay. Ben and I got Joey running up the stairs last week, and we're going to *TRY* to get Wan in there by next class.

Friday, November 7, 2008

ObservationDeck - Collision and Emissive

Yea, so I got threw the collision Ben made (and changed it just a little to make it fit >:| ) and i made the teleporters glowing. The ceiling glows now too. ^.^

Here's a screenshot of the collision. I didn't take a screenshot of it before, but it looked like a disco ball with random panels lit up and rainbow colors. Now it's got... boxes all over it. :3

And here are a couple of screens of the Observation Deck as it appears in the Unreal engine. Again, we can't walk in it cuz there's something wrong with the level somewhere else, but this is what it looks like in the "viewport."






mup da doo didda

Docking Bay Touch-ups

Hey I just wanted to post some pics of the docking bay. The only thing that really needed to be fixed was importing the collision model and fitting it to the mesh, and then fixing the lighting for the most part. The screens were taken in the editor, as there's still the problem of the starting point killing you instantly.

Either way, the collision is imported, and you can see some lighting updates here. I'm having the same problem roberto is with the textures looking low-res, even though they are mostly 4096 textures. I'll try to fix it in class.

~Jason S.