
Wednesday, September 24, 2008
Finalizing texture's

Hey all, just wanted to let you know that I'm pretty much done with the textures for the Docking Bay and Comm Room. I pretty much just finished some trim around the rooms, and then added these doors.
There are some slight tweaks I still want to make, such as adding a slight border to the lights, and fixing a texture tear, but otherwise yeah, it's all done and textured.
Mail Room and Observation Deck Completed
So, it's official. All you gotta do is take George's textures and throw them over your own and your stuff gets Over 9000 percent moar awesome. =]
Here's the Mail Room. I used his textures on my walls, floors, and ceiling. I loved how it all worked out, but I wanted to bring attention to the central column which was particularly bland before. I'm not sure how many of you like what I did, but it's way more interesting than it was before. ^_^; Oh, and I made sure to turn on Force 2 Sided on my cabinets this time so Luke won't ask me about it again. =P Oh, and I added a purplish red rim on the lights too.

I also wanted to bring attention to the crates. I think they came out really well. Thomas made the texture for it with the awesome snakes and symbols all over it. :3

Moving on to the Observation Deck, went through an overhaul beginning with the transition to a 2048 resolution texture square. This allowed for less ridiculous-sized holes in the wall, and of course nicer textures in the end. I also reworked all of the rest of the textures in this room. But of course, what made the biggest difference was the implementation of George's texture samples. ^__^;

stone.
Here's the Mail Room. I used his textures on my walls, floors, and ceiling. I loved how it all worked out, but I wanted to bring attention to the central column which was particularly bland before. I'm not sure how many of you like what I did, but it's way more interesting than it was before. ^_^; Oh, and I made sure to turn on Force 2 Sided on my cabinets this time so Luke won't ask me about it again. =P Oh, and I added a purplish red rim on the lights too.

I also wanted to bring attention to the crates. I think they came out really well. Thomas made the texture for it with the awesome snakes and symbols all over it. :3

Moving on to the Observation Deck, went through an overhaul beginning with the transition to a 2048 resolution texture square. This allowed for less ridiculous-sized holes in the wall, and of course nicer textures in the end. I also reworked all of the rest of the textures in this room. But of course, what made the biggest difference was the implementation of George's texture samples. ^__^;

stone.
Thursday, September 18, 2008
Wednesday, September 17, 2008
hey folks,
I got finished with some textures that can be wither used as overlay or an element clip to add to your models. I think it went pretty well as far as compiling them into a model. Its not hard to do and can be done pretty fast. The following got done with in about 15 to 20 minutes by just putting together what I already had done. They can be used over and over again and will give a good sense of repetition through out the game, but can also be manipulated to look unique.


and here are the patterns and textures.











-George
I got finished with some textures that can be wither used as overlay or an element clip to add to your models. I think it went pretty well as far as compiling them into a model. Its not hard to do and can be done pretty fast. The following got done with in about 15 to 20 minutes by just putting together what I already had done. They can be used over and over again and will give a good sense of repetition through out the game, but can also be manipulated to look unique.


and here are the patterns and textures.











-George
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