
Ara's basic design. I saved several iterations, including one where I can change the color of each article of clothing to anything we want. High-resolution version to be shown in class, of course.
-Luke.
This is the basic map concept. Please note that the Observation Deck is above the Docking Bay and connected by an elevator. The Arborium is Connected to the observations deck through teleporters. 

I went on to develop something similar to the "space fish" with the Giger surreal style. its not to far, but I think this could be rehashed to looked a little better.
Another ship concept that I tried to simplify, but be more accurate with the aboriginal design. notice that I used the lighting to construct most of the anatomy and at various places which is all encapsulated by the con
“Aboriginal”
Game Design Document
Style:
A mystical weaving of surreal environments, solid storytelling, and absurdist humor. The art character art style is slightly exaggerated but still in the realm of reality, with enough emotive capacity to incite both comedy and a semi-serious story.
Genre:
Puzzle-driven action/adventure (example: ICO) with bizarre, quirky humor (example: Psychonauts, or Hitchhiker’s Guide to the Galaxy), a lush and surreal world and fearsome semi-mechanical adversaries.
Overview:
After delivering a small shipment of medical supplies to the HMAS Bunyip, Araluen, a headstrong merchant and explorer, finds that her hyperdrive has “escaped,” leaving her stranded on the mysterious space station, searching for this vital piece of technology.
“Ara” and her reluctant companion, Wan (the artificial personality of her ship, the MS Wanderlust) continue to adventure deeper into the bowels of the Bunyip, discovering an entirely new world that seems to defy all conventional standards of reality, and uncovering a sinister plot of manipulation and greed.
Characters:
Goal:
The goal of the prototype will be reaching the hyperdrive. The player will begin exploring the ship and portions of Dr. Mandu’s “dreamworld,” solve two puzzles, and face Negajoey before their task is complete. Once the player returns the ship, SR91 refuses to let them leave.
Areas: