Wednesday, August 13, 2008

Game Play and Player Feedback

We have talked about the idea of using data pads as hints into the actual events that take place on the space station. The level design crew feels that using these data pads as say recording devices that the player encounters could help push the story and further game play experience.

Thus, the mesh list has been updated (in the dropoff) and we(the level design crew) need the Character Design Team to help us develop some data entries that the Doctor and Butler may have left behind (or lost) in the space station. Ideally these clips would foreshadow further game play or interesting tidbits that they player may be interested to learn about.

We also decided that another easter egg sort of feature could involve the Hyper Drive that the player is looking for. Maybe along the way parts of the space ship are clearly missing(ie Joey stole it when he went by) If the character design team and environmental team could come together and add to our mesh list of things that might be obviously missing(from the space station) along the players path. These parts/items/whatever will be obviously misplaced in the Arborium when the player discovers the Hyper Drive.


-Ben

Reworked Surreal Room





This is a Reworked version of the surreal room and puzzle. We found our previous puzzle may have been a little too ambitious so we simplified it by removing the Monster paths and developing a simple "blocked path" puzzle. The focal point will act as a scare factor causing the player to revert their direction to the telepad below.

The "key's" are meant to be easter eggs that the player can find within the level, like a sort of reward for reaching that location. Something like a data pad that contains a recording of the doctor or the butler, would fit as a "key."

-Ben

Moar Evironmental Concepts

Hey all I wanted to post up my two environmental concepts for both the Aborium and the Observation/Control Deck. Here they are:




And here's the Observation Deck:



I'll explain these in more detail in class. I basically fleshed out the ideas for the concepts of the rooms, adding in symbolic meaning to the items using aboriginal symbols themselves.

-Jason S.

Level Design, Puzzle Prototypes



This is the map we came up with last week for the first puzzle in regards to the teleport system. I currently have a working prototype saved to the drop off folder under /puzzle prototypes/Puzzle1_test3.ut3.

So far the puzzle is testing the use of 3 triggers that operate 2 different telepads. If the player approaches a telepad before it's triggers have been activated then the player will get feedback that it is not functional. There is only one problem that has yet to be over come which has to do with player feedback. When this is solved the puzzle will be ready for meshes, matinee sequences, and sounds.

DockingBay and Mailroom art

I made concept art for the Docking Bay and the Mailroom. I used George's defined color pallets he made last week (and posted below) to choose the colors for the rooms. I forgot which ones he said to go with for each room exactly, but I think I got them right. ^__^;

Here's my concept for the Docking Bay



The 2 main symbols I utilized were the one for "Kangaroo Tracks" and "Path Taken by legendary figures" lining the entrance path, pulling you into the space ship. The doorway/connection thing is a bluish elastic material with ripples on it. It expands upon contact of the space ship. It works like an air lock.

Here's a top view of the mailroom. Again, I followed the color scheme for that room. The red lines on the floor are there for a reason. lol, I'll have to ask Ben why again, but I think it's to symbolize the Star symbol, but I'll ask him again.



And here's a view from inside the room. I threw my stone cabinets around then central column. The lights on the ceiling (not shown in the sketch >.<) are also shaped like the star symbol--the circle with the smaller circles around it

Tuesday, August 12, 2008






Some more concept art of the scientist front and side views based on the feed back i got from the last class and a front and side view of joey

Monday, August 11, 2008



I just wanted to add on the color swatch idea George posted, I did alot of research of aboriginal art and took color samples of each one until i eventually began running into too many similar colors. I actually think its a very nice varied palette and I'll see how it works when implementing it. I'll also use your colors as reference as well George, thanks for posting them. Anyway here it is.

-Jason S.