Monday, August 11, 2008

Space Ship

I got Ara's spaceship done. I'm not that happy with it. My computer crashed about two dozen times while I was working on it(I'm not exaggerating, it's time to format), so I'm tired of working with this one. I
m not sure what direction to take this one. I really didn't end up like the final design for it so I'm open to suggestions.



Later,
George

Sunday, August 10, 2008

Color scheme

hey,
I mean to post this up last Wednesday, but forgot to. Didn't mean to leave some of you hanging.






later,
George

Tuesday, August 5, 2008

Props/Objects/Stuff

I drew up some stuff you might find in the environment.

Here's a concept for some pipes. I made them look like snakes in an aboriginal art piece I found where the snake was broken off into sections of various colors.



My group was talkin' about having some break room objects, so I made a couple of things for that. First, here's a trash can shaped like a Kiwi.



And here's a coffee maker with a (jawless) tasmanian devil head slowly dripping out coffee. The creature's tail is used as the coffee pot's handle. It's not supposed to be a real head and tail, though--it's just shaped like it. ^__^;



And last but not least, I also made some cabinets made of crudely cut stone. That black thing to the right of the 3rd door is supposed to be the inside of the cabinet. The door wasn't made to fit across perfectly, so the measurement was off at the time it was cut. I used some symbols on the doors themselves with radiating waves, and on the rest of the box I decorated it with various other aboriginal symbols. The drawing below it is supposed to be a floating chair shaped like a platypus with his back cut out so you can sit in it (Hehh, you all must think I'm either sick, or really angry >.<). His tail can be raised and lowered like a recliner's leg rest. I used a "crosshatching" as was used in another aboriginal art piece I found.



-Roberto
Hey all, I thought I'd go ahead and post my conceptual design for the Arborium area of the game that I did.



The entrance appears through the mouth of the spirit masked carving, sporting an aboriginal symbol on it's forehead that could symbolize another room area. It's face is constructed from abstract aboriginal symbols as well, including the male, female, and child.

When entering, the player sees that the walls of this area are casting a digital image of a clear blue sky around the room, helping to light it and simulate the feel that the vegetation is in a real ecosystem. At the top, is a large lamp that serves as both the 'star' symbol, and as the main lighting device. The ground is covered by a thick grass, and sets of stepping stones, in the shape of footprint symbols lead the player through the area.

The taller trees in this area have a long wavy body to them, similar to that of kelp. Growing on them, is strange fruit that give off a luminous glow, helping to light the players path and also give the plants an 'exoskeleton' look that is present in other members concept work.




As another option, the room could take on a different look, this time taking place at night. Perhaps the room could even change depending on specific times to different ones. In this room, everything is relatively the same, save for mostly the color scheme. This time a digital starry sky is displayed. The kelpish plants now take on a reddish hue, resembling a campfire. The grass also reflects an orangish tint.

Either way I thought these two ideas would be cool to show, let me know what you think!

Jason S.

Scientist


Different aboriginal face paint patterns & the pattern the character team chose for the scientist.

Brian S.

Saturday, August 2, 2008
















-Jason S.

*Updated with more reference symbols!

Friday, August 1, 2008


Ara's basic design. I saved several iterations, including one where I can change the color of each article of clothing to anything we want. High-resolution version to be shown in class, of course.

-Luke.