I got carried away with the importing and emissive mapping and stuff yesterday and forgot that I never posted my stuff on the blog. ^__^; I was Normal Bumping™ my rooms last week, and here's what they look like in Max. :3
Did some Normal Mapping fun, here is some scenes with a light added in just so you can see the effects. These effects were added to the Communications Room:
Title says it all. :3 The emblem thingies are blue now, the textures are sharper, and some other stuff. Oh yea, and the ceiling's different.
hey folks,
i just wokred on NegaJoey as well a s the normal and specularity for the assets of the surreal room. I think il will develope the Negajoey some more as well as some more assets.
Hey I added some slight tweaks to the Docking Bay mostly, just giving it some of George's textures so that it works better with the rest of the rooms fitting together in style. I also added some dodge and burn here and there. I know were going to be adding lighting, but it never hurts to touch up areas and help accentuate the shadows/lights of a room.
But anyways yeah, that's what I did this last week.
Mailroom stuff. I added shadows to the lace at the top, and I changed the central column's colors. Oh, and I added a purplish inner glow to the floor pattern, and I thew in that teleporter. As for the Observation Deck... If I remember correctly, what I added was the glow to the floor under the glowing teleporters, and I made the dots on the floor smaller, and I think I changed the color of the icons on the floor too. I forgot if I touched the ceiling, but I don't think I did. mama