hey folks,
I just want to add a final comment on working with such a great team on my first complete project. It was a lot of fun working with you guys even though we had some obstacles to get through, you guys are the one that made it enjoyable to work together and I really look forward to working with you in the future.
last thing I would like to leave of with is the link to the subdomain that I have set up to post up the project files and a reference page you guys can have if you would like an employer to take a look at your work. so far I have the credits rolling because of course the game did not cook and got no screen shot, but as soon as i get one I will post it up.
enjoy your break, have a merry christmas, and a happy new year.
-George
Friday, December 19, 2008
Friday, December 5, 2008
LOMG DO THIS @#$% FOR NEXT WEEK!!
Luke here with reminders of what we need if we are to have a working game prototype by the end of the quarter.
Due next week:
George: Finish surreal room and Negajoey roar (if you have time).
Thomas: Gather SFX. Plug them in next week during class.
Ben: Give one last pass through over the kismet puzzles in docking bay and surreal room. Plug elevator into kismet (should be in docking bay package by the time you read this), and finalize other kismet sequences and triggers(no placeholder notes, etc). Place final datapads in surreal room (need 3) so Thomas and I can plug in all of the sounds next week (if you have time; if not I can do it next week no problem).
Luke: Fly-through camera(s) for docking bay, mailroom. Finish placing assets in mailroom. Prepare for sound imports, place datapads in respective places. Beta-test matinees; create "win screen" matinee for arborium.
Cory, James, and Brian: Finalize Arborium. Particles included. Should be 100% done for next week.
Due next week:
George: Finish surreal room and Negajoey roar (if you have time).
Thomas: Gather SFX. Plug them in next week during class.
Ben: Give one last pass through over the kismet puzzles in docking bay and surreal room. Plug elevator into kismet (should be in docking bay package by the time you read this), and finalize other kismet sequences and triggers(no placeholder notes, etc). Place final datapads in surreal room (need 3) so Thomas and I can plug in all of the sounds next week (if you have time; if not I can do it next week no problem).
Luke: Fly-through camera(s) for docking bay, mailroom. Finish placing assets in mailroom. Prepare for sound imports, place datapads in respective places. Beta-test matinees; create "win screen" matinee for arborium.
Cory, James, and Brian: Finalize Arborium. Particles included. Should be 100% done for next week.
Particles 'N' Galaxy box
Friday, November 21, 2008
Subscribe to:
Posts (Atom)